@startuml
sprite $gas_pump [48x48/16] {
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
000000018CDDDDDDDDDDDDDDC81000000000000000000000
0000004FFFFFFFFFFFFFFFFFFFF400000000000000000000
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00002FFFFFFFFFFFFFFFFFFFFFFFF620000000000BFFF500
00002FFFFFFFFFFFFFFFFFFFFFFFFFFFB30000000BFFF500
00002FFFFFFFFFFFFFFFFFFFFFFFFFFFFF8000000BFFF500
00002FFFFFFFFFFFFFFFFFFFFFFFFFFFFFF800000BFFF500
00002FFFFFFFFFFFFFFFFFFFFFFFFDEFFFFF30000BFFF500
00002FFFFFFFFFFFFFFFFFFFFFFFF205EFFFB0000BFFF500
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00002FFFFFFFFFFFFFFFFFFFFFFFF2000CFFF4000BFFF500
00002FFFFFFFFFFFFFFFFFFFFFFFF2000CFFF4000BFFF500
00002FFFFFFFFFFFFFFFFFFFFFFFF2000CFFF4000BFFF500
00002FFFFFFFFFFFFFFFFFFFFFFFF2000BFFF6000DFFF400
00002FFFFFFFFFFFFFFFFFFFFFFFF20007FFFE429FFFF100
00002FFFFFFFFFFFFFFFFFFFFFFFF20001FFFFFFFFFFB000
00000444444444444444444444444000007FFFFFFFFF2000
000000000000000000000000000000000008FFFFFFE40000
0000111111111111111111111111110000003AEEC8100000
007FFFFFFFFFFFFFFFFFFFFFFFFFFFF80000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000000000000
00DFFFFFFFFFFFFFFFFFFFFFFFFFFFFD0000000000000000
00BFFFFFFFFFFFFFFFFFFFFFFFFFFFFB0000000000000000
000555555555555555555555555555500000000000000000
000000000000000000000000000000000000000000000000
000000000000000000000000000000000000000000000000
}


!define FA5_GAS_PUMP(_alias) ENTITY(rectangle,black,gas_pump,_alias,FA5 GAS_PUMP)
!define FA5_GAS_PUMP(_alias, _label) ENTITY(rectangle,black,gas_pump,_label, _alias,FA5 GAS_PUMP)
!define FA5_GAS_PUMP(_alias, _label, _shape) ENTITY(_shape,black,gas_pump,_label, _alias,FA5 GAS_PUMP)
!define FA5_GAS_PUMP(_alias, _label, _shape, _color) ENTITY(_shape,_color,gas_pump,_label, _alias,FA5 GAS_PUMP)
skinparam folderBackgroundColor<<FA5 GAS_PUMP>> White
@enduml